Online event on “Educational Equity in Digital Game Worlds”

Thursday 12th & Friday 13th of May 2022.

Digital Game Worlds are becoming increasingly present in our society. Video games open up a rich world of experiences that facilitate the expansion of our skills, support the celebration of our successes, and allow us to fail without consequences. The educational sector has also been benefiting from such game worlds. But does education also become more equitable through games? Due to the COVID pandemic, a digitalization push has taken place in all education areas that threaten to exacerbate existing inequalities. Can easily accessible digital learning games provide a remedy?

These are the questions that the international joint project “EU-FairPlay” is exploring during several events at various European locations. The project starts with an online kick-off event on the 12th and 13th of May 2022. The event is online and free of charge and offers interested parties from the fields of Education, Game Development and Media Education valuable insights into the development and educational use of digital games under the theme “Educational Equity in Digital Game Worlds“. Scientists and practitioners will report on current projects, present research findings and discuss the future challenges of digital game-based learning. The program will be complemented by the keynote from Dr. Sylvester Arnab (Professor of Game Science at the Disruptive Media Learning Lab, Coventry University).

The event is organized by the Chair of Psychology of Learning with Digital Media at the Chemnitz University of Technology, the Center for Open Digital Innovation and Participation (CODIP) at the Technische Universität Dresden, and the Hector Research Institute of Education Sciences and Psychology at the University of Tübingen.

Researchers participating at the event are affiliated to the following institutions: Disruptive Media Learning Lab (Coventry University, UK), Institute Competence Diagnostics (PH St. Gallen, Switzerland), Clinical Psychology (University of Innsbruck, Austria), Faculty of Education and Culture (Tampere University, Finland), Learning Sciences and Communication (LISEC; University of Strasbourg, France), School of Digital Technologies (Tallinn University, Estonia), School of Communication, Media & IT (Rotterdam University of Applied Science, The Netherlands), School for Communication, Media and IT (Hanze University of Applied Sciences Groningen, The Netherlands). Some of the practice partners participating are: Netzwerk Medienpädagogik Sachsen, Fachstelle für Jugendmedienkultur NRW, Gamify Now!, game-Verband der deutschen Games-Branche e.V., Medienwelten.schule, Hector Children’s Academies of Baden-Württemberg,  and Serious Games Society.

And…What about you?

In order to attend, simply register here (free of charge). Shortly before the event starts, we will send you a link to the online meeting. The event is split into two days. The first day (Thursday, 12.05.) is open to the public. The second day (Friday, 13.05.) is for EU-FairPlay partners only. You can find the complete schedule here.

Click here for schedule

If you want to become a partner or have any questions, please contact markus.suren@phil.tu-chemnitz.de

  • Wie Meetingland funktioniert

  • Meetingland basiert auf der Gather-Technologie, d.h. Du kannst deinen Avatar wählen und den Raum frei erkunden, über Kollegen stolpern und sich einfach auf einen Smalltalk treffen

  • Du kannst mit dem Cursor auf deiner Tastatur navigieren und mit jeder Person in der Nähe oder mit jeder Person, die sich im selben Bereich des privaten Raums befindet, sprechen.

  • Wenn Du auf andere Teilnehmer stößt, siehst Du deren Webcam-Video und können sich sofort privat oder in Gruppen unterhalten, wie Du möchtest.

  • How Meetingland works
  • Meetingland is based on the Gather-Technology. This means you can chose your avatar freely and explore the space on your own, meet colleagues and just have small talk.

  • Navigate with your cursor on your keyboard. Speak to people closeby or with people in the same private space.
  • As soon as other participants are close, you see their webcam video and a converstion window opens up for individual chats or talks in groups.

  • Was Du benötigst

  • Einen Computer oder Laptop mit Webcam und Mikrofon

  • Einen Browser, wir empfehlen Google Chrome

  • Kopfhörer / Headset empfohlen

  • Mobile Geräte verfügen nicht über alle Funktionen

  • Keine Installation oder Einrichtung erforderlich

Anleitung als PDF & FAQ’s
  • What you’ll need

  • A desktop computer or laptop with a webcam and audio input

  • An up-to-date browser, we recommend to use Google Chrome

  • Headphones / headset recommended

  • Mobile devices do not have all necessary functions!

  • No installation or setup needed

Instructions (PDF)